The Sheltor Lands
The Sheltor Lands are vast and filled with great verity. As characters explore the world it is my hope that players will also help flush out the flavor and feeling of the world. For story reasons, I feel the players should start from a structured beginning and grow and explore beyond that as the Players learn through their characters.
Starting Charterer level 3rd, Core classes only.
Each of the Characters should also hail for the Great Nations.
The Three great nations are Principally Human, other folk may live in their boarders but Humanit dominates them politically and socially. Depending on what Nation a hero calls home he is also entitled to some other benefits at character creation.
Select one: Martial Thing, Social Thing, Spell Casting Thing, Knowledge Thing, or +2 CHA for -2 STR
Select one: Exotic Weapon Proficiency khopesh, Bluff as a class skill, Sand Casting, Knowledge Thing, or may take a -2 penalty to STR for a +2 Dex, not to exceed 20 at character creation.
In addition: Gain High Coptic as a bonus language.