Character Creation

The Sheltor Lands are vast and filled with great verity. As characters explore the world it is my hope that players will also help flush out the flavor and feeling of the world. For story reasons, I feel the players should start from a structured beginning and grow and explore beyond that as the Players learn through their characters.

Starting Charterer level 3rd, Core classes only.

Each of the Characters should also hail for the Great Nations.

Three Great Nations

The Three great nations are Principally Human, other folk may live in their boarders but Humanit dominates them politically and socially. Depending on what Nation a hero calls home he is also entitled to some other benefits at character creation.

The Empire
Select one: Martial Thing, Social Thing, Spell Casting Thing, Knowledge Thing, or +2 CHA for -2 STR

Pharaohs Lands
Select one: Exotic Weapon Proficiency khopesh, Bluff as a class skill, Sand Casting, Knowledge Thing, or may take a -2 penalty to STR for a +2 Dex, not to exceed 20 at character creation.
In addition: Gain High Coptic as a bonus language.

Frost Marches
Select one: Martial Thing, Social Thing, Frost Affinity, Knowledge Thing, or -2 INT for +2 Con not to exceed 20 at character creation.
Also gain Norn as a bonus language

Languages

Character Creation

The Sheltor Lands spiritwalker